Notifications

Loading notifications...
Riot Games Cover

Staff Software Engineer, Build Services - Teamfight Tactics

Riot Games
Los Angeles, USA; Mercer Island, USA Full Time Negotiable Sep 17, 2026

About the Job

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Staff Software Engineer (Build/Services) on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be piv...

Key Responsibilities

Develop and maintain patterns, tooling, and standards for foundational systems.
Maintain and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
Contribute to the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
Cultivate technical growth by mentoring engineers and sustaining a culture of collaboration and engineering excellence.
Own build engineering operations, including managing monitoring dashboards, Slack integrations, and improving code submission tooling.
Maintain and track build metrics across build machines and development environments, and provide robust CI build support for both production deployment and internal developer workflows.

Required Skills & Abilities

6+ years experience in professional software development
4+ years of professional experience in C++/Java
3+ years of professional experience with Unreal Engine and Horde (Experience shipping a project with these is a plus)
Demonstrated experience with both Mobile and PC/desktop build environments
3+ Perforce experience
Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
Strong OO C/C++/C# programming experience and data driven design principles
Product sense, pragmatism, and developer empathy in making tech decisions
BS in Computer Science, or proven understanding of Computer Science fundamentals
Online SaaS (software as a service) game development experience
Experience building developer workflows
Mobile or multi-platform performance profiling
Experience working across multiple teams and initiatives, with a track record of contributing to central technology groups and larger-scale organizational goals.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
 

Qualifications

Experience: 3 years experience
Education: Bachelor

Apply now

Please let Riot Games know you found this job on JobVista. This helps us grow!