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Riot Games Cover

Staff Software Engineer, Services - Unpublished R&D Product

Riot Games
Shanghai, China Full Time Negotiable Sep 17, 2026

About the Job

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form...

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraint...

Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll provide other engineers with a clear illustration of extraordinary engineering...

Key Responsibilities

Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people
Generate and support the multi-service architecture to run globally scalable services
Build features from in-game all the way down to the backend service implementation
Build features to improve server reliability and performance
Implement server infrastructure in support of new gameplay features
Build and support live services for the game
Work with cloud technologies and services such as AWS
Mentor more junior engineers on the team
Collaborate effectively with art, design, and other disciplines within game development
为我们将向全球数百万人提供的游戏设计、构建和提供互联网规模的后端服务
生成并支持多服务架构以运行全球可扩展服务
构建从游戏内一直到后端服务实现的功能
构建功能以提高服务器可靠性和性能
实施服务器基础设施以支持新的游戏功能
为游戏构建并支持实时服务
使用云技术和服务,例如 AWS
指导团队中初级工程师
与游戏开发中的美术、策划和其他专业同事进行有效协作

Required Skills & Abilities

6+ years of experience building large scale backend systems or game services
Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture
BS degree or equivalent experience
Expertise with C++, Golang
Experience with cloud computing and cloud technologies
拥有 6 年以上构建大型后端系统或游戏服务的经验
具有从头开始开发大型系统的经验,包括收集需求和设计可扩展、可生产的架构
学士学位或同等学历
精通 C++、Golang
拥有云计算和云技术经验
2+ years of experience as a technical lead
Experience working on a global scale online game
Experience with Unreal Engine
Experience with developing mobile games
Experience working on both sides of client/service architecture
Experience with CI/CD pipelines including Jenkins
Experience with containerization technologies such as Docker
2年以上技术主管经验
拥有全球规模在线游戏的工作经验
Unreal Engine经验
有手游开发经验
对于客户端/服务架构都有工作经验
具有 CI/CD 管线(包括 Jenkins)的经验
拥有 Docker 等容器化技术的经验

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
 

Qualifications

Experience: 2 years experience
Education: Bachelor

Apply now

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