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Immutable Cover

Software Engineer

Immutable
Hybrid (AU) Full Time Negotiable 21 days ago

About the Job

About Us 🚀At Immutable, our mission is to drive the next evolution of gaming. One of the hardest part of  gaming is finding the players it deserves. Thousands of games launch every month, most never reach the audience they've already earned. That's the problem Immutable exists to solve, and it's why we built Audience, our growth platform for game studios. We're growing faster than we ever have, and we're hiring the talent who'll take it further. Founded in 2018 and headquartered in Sydney, Australia. 
Have built product at a marketing, growth, attribution, customer-data, or customer-engagement company, and terms like segments, attribution, user acquisition, CDP, CEP, lifecycle, and deliverability are second nature
Have taken a product from 0 to 1, defining the first version and cutting scope yourself, and you think customer-problem-first
Build with AI agents day to day, and have real opinions about where they help, where they don't, and when not to trust them
Building and shipping AI or LLM-powered product features



Our Stack: TypeScript, Go, Next.js and React, a BigQuery-based customer data platform, AWS and GCP, Kubernetes, and AI tooling including Cursor and Claude Code. We track our work in Linear.

How we work: Small teams that own their outcomes. Fast iteration on CI/CD rather than big-bang releases. AI does the mechanical work so you can focus on judgement, taste and the customer.We encourage you to apply even if you don't meet every qualification above. The strongest candidates often bring an unexpected background, and we'd rather hear from you than have you rule yourself out. We build for a global community of players, and we want a team that reflects it.

Key Responsibilities

Immutable is looking for a hands-on product engineer to build Audience, the MarTech platform that decides whether a game succeeds. This role sits at the intersection of engineering, product, and data and you'll own outcomes, not just tasks.
The work spans multiple initiatives including attribution and measurement (built from scratch, so studios can see which marketing actually drives players), engagement (a lifecycle and messaging engine built for games), AI growth (an AI CMO that audits a studio's marketing and recommends the next best action) and more.
Own features end to end, from the customer problem through to shipping into a live product used by paying game studios
Build attribution and measurement such as, click tracking, identity capture, install attribution, and conversion postbacks that work natively
Shape Engage, our lifecycle and messaging engine across campaigns, journeys, segmentation, deliverability, and A/B testing
Help build our AI CMO, and the orchestration layer that lets it beat a generic model by encoding real marketing expertise
Work AI-native by default, using Cursor, Claude Code, and our own coding agents in the pull-request loop
Work directly with Product, Design, Data, and our founders, and talk to the studios using what you build.

Apply now

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