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Manager, Software Engineering – Automation & Build Systems, Unpublished R&D Product

Riot Games
Sydney, AU Full Time Negotiable 25 days ago

About the Job

At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or build systems, we create the foundations for great developer and player experi...

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growt...

As an Engineering Manager and tech lead of Automation & Build Systems on our unpublished MMO, you will drive initiatives and provide other engineers with a clear illustration of extraordinary engineering, while also overseeing their performance and trying to find stretch opportunities for their growth.

Key Responsibilities

Lead and mentor a team of 2–6 engineers through all phases of product development.
Work across time zones to set the technical direction, in partnership with product and discipline leads, driving clarity and alignment on priorities.
Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Lead architecture requirements, technical design, and hands-on implementation across relevant systems, shaping the team’s technical direction and standards.
Grow the capabilities of the team through coaching, career development, and hiring.
Foster an engineering culture grounded in player-first, collaboration, inclusion, autonomy and best practices.
Identify, interview, and hire software engineers to scale the team and ensure consistency in excellence between global teams.
Work with the Core Tech Engineering Manager in Los Angeles to plan, roadmap and deliver on the needs for content creation, stability, and testing.
Troubleshoot live service issues as part of an on-call rotation.

Required Skills & Abilities

6+ years of development experience as a software engineer, including shipping one or more games or products on large code bases that span a range of platforms and tools.
2+ years experience directly leading engineering teams as a people manager.
Proficient in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
Experience developing real-time online multiplayer games using Unreal Engine (or similar engine), with expertise in automation tooling, performance tooling, build pipelines, and/or telemetry.
Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on game server architecture and automation.
Experience working with global teams, and working with leadership across time zones.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability.
Familiarity with Unreal Engine, including Blueprint visual scripting, and working knowledge of Iris.
Experience working with mid-sized engineering teams and other disciplines (e.g. Tech Design, UX Design, Production) in an agile environment
Prior experience working on global-scale game development or online services.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
 

Qualifications

Experience: 2 years experience

Apply now

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