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Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided)

Riot Games
Sydney, AU Full Time Negotiable 25 days ago

About the Job

At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product. A highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for ...

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engi...

On our unpublished MMO, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams...

Key Responsibilities

Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Lead and contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Partner with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Promote best practices and share expertise related to build & automation systems, while mentoring engineers in your areas of specialization.
Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems.
Work with the Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing.
Troubleshoot live service issues as part of an on-call rotation.

Required Skills & Abilities

6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Expert proficiency in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA,  Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects. 
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.

Qualifications

Experience: 6 years experience

Apply now

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