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Staff Software Engineer, Console - Unpublished R&D Product

Riot Games
Los Angeles, USA; Sydney, AU Full Time Negotiable 25 days ago

About the Job

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive...

As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple plat...

Key Responsibilities

Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console
Investigate, understand and solve complex technical problems specific to console
Profile and optimize performance and memory usage on console platforms
Integrate first party features for each console platform into the game
Drive the implementation of technical certification requirements on each platform
Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation
Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation
Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth

Required Skills & Abilities

8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years experience working on console-specific game development
Experience shipping one or more console platform titles
Experience in performance profiling and optimization on console
Experience implementing TCRs/TRCs for one or more console platforms
Proven ability to navigate ambiguity and solve complex problems with minimal support
Experience collaborating with teammates across multiple disciplines
Strong communication skills across technical and non-technical audiences
B.S. in computer science or equivalent experience
Experience building multiplayer games
Experience implementing or porting UI on console platforms
Experience implementing the gamepad experience for one or more console games
Experience with input handling (Common UI, Enhanced Input)
Experience in graphics/rendering

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
 

Qualifications

Experience: 3 years experience

Apply now

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