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Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Riot Games
Sydney, AU Full Time Negotiable 25 days ago

About the Job

At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems ...

As a Staff Software Engineer (P4), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar....

As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an E...

Key Responsibilities

Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
Drive technical discussions and decision-making across services, engine, and/or tooling components.
Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
Debug complex issues in development and live environments, with a player-first mindset.
Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
Give feedback to product leaders about product direction and player affinity

Required Skills & Abilities

6+ years of professional experience in software engineering, including experience delivering live or shipped products.
Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
Strong debugging and problem-solving skills in both development and live environments.
Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
Experience building games
Bachelor’s degree in Computer Science or equivalent experience.
Experience working with Unreal Engine.
Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
Experience with version control systems like Perforce or Git.
Prior experience working on global-scale game development or online services.

For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment

Qualifications

Experience: 6 years experience

Apply now

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